![]() There's a global leaderboard so you can see how you shape up compared to the wider community. You have a limited number of grenades to use per level, with your score dependent on how many you use. The trajectory taken by the grenade takes a bit of getting used to, but as the arrow remains in place between throws, it's easy to tweak from attempt to attempt. Both are graphically displayed via a big arrow set on the fragger's hand. The controls are simple, with the direction of your throw changed as you move your finger in an arc and power set by shifting towards or away from the fragger. Timed and dynamic explosives in the levels also come into play. Soon, though, you need to blow covers off holes, drop grenades down pipes, and complete actions in the correct sequence to immolate your enemies. Special opsĪt first, it's just of case of lofting a grenade over a wall or knocking terrorists off pillars using the grenade as a stone rather than an explosive. As with games such as Angry Birds, they're hidden in increasingly more complex locations to test your throwing skills. Instead of a monkey throwing darts, you're the fragger - a sort of army chap - who lobs grenades at shifty looking terrorists. ![]() Most notable is Bloons, which has been a constantly in the global paid game charts since it was released in July 2009.įragger, which was released by Flash gaming portal Miniclip, follows a similar gameplay route to Ninja Kiwi's balloon-popping puzzler. Given the ongoing feud between Steve Jobs and Adobe, it's ironic that games originally created using Flash have gone on to be some of the most successful iPhone titles. ![]()
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